★ After you confirm the change, you will see 4 more options from which to choose. ★ With the option "selective change", the EXP bonus will be at least 6% instead the previous 5%. ★ If you choose the option "random change", you get a new random legendary effect. ★ The clubs must be of the same type (e.g. ★ If you're happy to change the effect randomly, all you need is a Change Hammer. ★ To control the modification of the effect, you need another master1/master2 club. You can modify the legendary effects of your club if you don't like them. On the other hand, should you only score a par, you'll receive the 6.5% of the club that offers bonuses on "par or better". This means that you receive a total bonus of 32.5%, in addition to the legendary bonus, if you score a birdie or better on Gleiger. If you have 4 clubs with bonuses on Gleiger, you receive the bonus of each of them provided you've achieved the required score.
![gamescampus stupid gamescampus stupid](https://i.ytimg.com/vi/xFspeEqUkVM/maxresdefault.jpg)
★ Legendary bonuses are additional to previous bonuses. ★ The legendary effect of a club is active even after its durability has reached 0. You can't place an item in the bottom slot, when the two slots above are empty. ★ The crafting window must be populated from top to bottom.
GAMESCAMPUS STUPID FULL
★ Only clubs with full durability can be upgraded to legendary.
GAMESCAMPUS STUPID DRIVER
★ Only tradeable clubs can be upgraded to legendary, with the exception of the National Player's Driver II and the World Player's Driver.
![gamescampus stupid gamescampus stupid](https://file.gamescampus.com/Gallery/1100/SO/shotonline-6046-640.jpg)
Legendary clubs glow regardless of how many of them a player owns. ★ The glow of the club does not depend on the specific set bonus. Those of you who thought that masterpiece clubs have a lovely glow should definitely check out the legendary clubs. The World Players Driver, can be upgraded but not used as material. ★ Special clubs, such as the National Players Driver II or Mighty club, the result is a Legendary Mighty Iron Set). a Mighty Iron is placed on the anvil and the other material is a
GAMESCAMPUS STUPID SERIES
★ The resulting club takes the series of the club placed on the anvil ★ Clubs can belong to different series (e.g. ★ Only clubs of the same type can be turned into legendary clubs Simply place the unwanted legendary club in the relevant slot, add the Change Hammer and your club will receive a new bonus according to the principle demonstrated earlier in our infographic.Īgain, the Change Hammer will be consumed in the process. The disadvantage of this method is that you'll be relying on luck. The random modification of the legendary bonus does not require another masterpiece/masterpiece club as material.
![gamescampus stupid gamescampus stupid](https://file.gamescampus.com/Gallery/1100/SO/shotonline-6667-640.jpg)
The Change Hammer will be consumed in the process, regardless of whether or not the bonus is changed. None of them offer an EXP bonus of less than 6%. One of them is that already applied to the club, the other ones are randomly generated. When you use the Change Hammer you can choose from five different bonuses. To have control over the changes requires a Change Hammer and another masterpiece/masterpiece club of the same type. In case you don't like the randomly applied bonus, would prefer a different one for a specific event, or just feel like a change, there are two ways to modify the bonuses applied to your club.